3D Digital Modeling FA22

Here are some of selected shots from Prof. Lorie Loeb’s modeling class1 I took in Fall 22. Interestingly, I also took Prof. Wojciech Jarosz’s rendering algorithms in FA22 and they are somewhat complementary to each other. Rendering Algorithms tells us how to render photorealistic images given the scene and Digital Modeling tells us how to author the scene for a renderer and use the renderer from an artistic perspective.

Classroom

Motivation image from artstation. Credits: https://www.artstation.com/artwork/L20Kbl
Attempts at reproducing the motivation classroom, with some customization.
Best shot I love. CS87/287 Rendering Algorithms is so hard!
Bring pbrt into live!
Looking back at the classroom.
Scratch with some volumetrics rendering.

Abstract

Portal in Big Hero 6. Image credits: http://alexey.stomakhin.com/research/portal.html

My abstract design is inspired by a talk at SIGGRAPH 2015 – Big Hero 6: Into the Portal. They author this portal using a variation of Mandelbrot fractals with volumetric path tracing. I went in another direction instead by applying deformers to geometry.

My portal design WIP. Rendered with Arnold for Maya 2022
Final rendering for my abstract.

Credits

Modeling, UV layout and rendering are done by myself. Textures are external resources:

Mathematicians:

Others:


  1. I have two shots, room and abstract rendering featured on the course website (Winter 23 version)! ↩︎

Zihong Zhou
Zihong Zhou
Have fun. Be awesome.
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