Zihong Zhou

Zihong Zhou

Have fun. Be awesome.


I am a senior at South China Agricultural University. I am keen on realistic rendering, a way of coding the beauty of nature.

Previously I worked on analytical area light integration for interests under the supervision of Dr. Li-Yi Wei. My research interests involve efficient sampling and integration for rendering application.

Download my resumé.


  • Physically Based Rendering
  • Area Light Integration
  • Appearance Modeling


  • BSc in Computer Science, 2021

    South China Agricultural University



A Physically Based GPU Ray Tracer

Living-Room in Unity

A course project work for Virtual Reality which explores Lightmapping techniques with the newest High-Definition Rendering Pipeline in Unity. With prebaked global illumination using ray tracing methodology, it brings the Living-Room scene to the word-class game engine.
Living-Room in Unity

Simple Photo Viewer

A simple photoviewer written for OOP course using C++/WinRT deployed at Universal Windows Platform. Common file management operations like copy, paste, remove etc. are supported. Standard C++17 and XAML language are used for the project. Several optimization techniques are employed to provide the user with a smooth interaction when previewing large image files.
Simple Photo Viewer



Rendering Engineer (Intern)

4D ShoeTech

Sep 2020 – Present Guangzhou
  • Implement Real-time Area Lighting via LTC
  • Several bug fixes/improvements to offline renderer SDK
  • [WIP] Integrate DirectX 12 backend into in-house renderer