Rendering

Sample Results From an Anonymous DXR Renderer

Overview I spent a few time in 2021 learning realtime rendering techniques and graphics API such as OpenGL and DirectX 12. I then immediately turn to DirectX Raytracing (DXR) as a big fan of tracing rays.

Bring the Living-Room to Unity.

Notes This is my final project for a virtual reality and game development course. My contribution is bringing a Benedikt Bitterli’s famous rendering scene living-room to Unity and showing how we could use various rasterization techniques to approximate the beauty image produced by offline renderer.