A Physically Based GPU Ray Tracer
A course project work for Virtual Reality which explores Lightmapping techniques with the newest High-Definition Rendering Pipeline in Unity. With prebaked global illumination using ray tracing methodology, it brings the Living-Room scene to the word-class game engine.
A simple photoviewer written for OOP course using C++/WinRT deployed at Universal Windows Platform. Common file management operations like copy, paste, remove etc. are supported. Standard C++17 and XAML language are used for the project. Several optimization techniques are employed to provide the user with a smooth interaction when previewing large image files.